Search Issue Tracker
Fixed in 9.0.0
Votes
0
Found in [Package]
9.0.0
Issue ID
1228993
Regression
Yes
[HDRP] Material Debug modes don't work with Shader Graph materials in the scene
Versions tested: 2020.1.0b2 + master (9.0.0)
Steps to reproduce:
1) Create a new HDRP scene, create a new Lit (StackLit or other HDRP Shader Graphs) SG material, add it to a object in the scene
2) Go to Window -> Render Pipeline -> Render Pipeline Debug -> Material
3) In Common Material Properties select normals (or anything else)
4) Observe console errors and that objects with SG materials turned pink
Error: "Shader error in 'Shader Graphs/StackLit': unrecognized identifier 'real3' at /GIT/ScriptableRenderPipeline/com.unity.render-pipelines.core/ShaderLibrary/Debug.hlsl(9) (on d3d11)"
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Neither of the callbacks are called when several videos with VideoPlayer are spawned on the target on the Google Pixel devices
- Texture2D memory allocation size is significantly increased when running on iOS device
- No data received in Profiler when connecting to WebGL Player without "Autoconnect Profiler" option enabled
- Screen Space Ambient Occlusion is ignored when toggling "Post Processing" visibility in the Scene window overlay
- “RenderTexture.Create failed: requested size is too large.” errors are thrown and the Inspector window is black when selecting a CubemapArray texture
Add comment