Search Issue Tracker
PlayerInput component loses its reference to an InputActionAsset
-e: see title, instantiated prefab has no reference to the asset -repro: --Start play mode on the "Scene_Main" Scene --press Enter ... Read more
[Input System] Stick events are spammed in Play mode when using a PS4 co...
How to reproduce: 1. Open the user's attached project "Test PS4 controller.zip" 2. Connect a PS4 controller to the computer 3. From ... Read more
[Input System] Three events are logged for every phase change of the act...
How to reproduce: 1. Open the attached project "tripleinput.zip" 2. From the Project tab, open Assets/Scenes/SampleScene.unity 3. En... Read more
UI input is not interactive when re-entering the Play Mode
Reproduction steps: 1. Open the attached “UITK_Input_Bug_Repro_Project.zip” project 2. Open the “Assets/UITK Input Bug Example.uni... Read more
Behavior description in the Player Input component doesn't change when c...
Reproduction steps: 1. Open the attached project “IN-9709.zip” 2. Open the “SampleScene” from the Project window 3. Select the “G... Read more
[Linux] [Input System] Unable to bind some of the controller buttons whe...
Reproduction steps: 1. Open a new or an existing project 2. Make sure to have the Input System package installed in the project 3. C... Read more
RebindingUISampleScene “Waiting for Button input…” window doesn't disapp...
Reproduction steps: 1. Open the attached “InputSystemSample.zip“ project 2. Connect the PlayStation controller 3. Enter Play mode... Read more
[Input System] Devices are reassigned to the wrong users after adding a ...
How to reproduce: 1. Open the user's attached project "BugTest.zip" 2. From the Project tab, open Assets/Scenes/SampleScene.unity 3.... Read more
Events are not called in the order they were added when they are modifie...
How to reproduce: 1. Open attached project "InputSystemBug.zip" 2. Open "SampleScene" scene 3. Enter Play Mode 4. Press Spacebar 5. ... Read more
[Android] Spike in CPU usage on the first touch on the screen when using...
How to reproduce: 1. Open the attached project "TouchTest.zip" 2. Open the Scene "SampleScene" 3. Enable Development Build and Autoc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Prefab override popup is cropped/positioned incorrectly when more than one display is used and a higher display Scale is set
- Opening a dropdown on a small screen results in its instant closing when mouse cursor is pressed where the dropdown is going to be opened
- Only "ArgumentNullException: Value cannot be null" is displayed instead of all the actual errors when opening a project with numerous compilation errors
- MultiColumnListView and MultiColumnTreeView do not change selection on first input when focus is set by code
- SerializedProperty.DataEquals is returning false when SerializedProperty.EqualContents return true