Search Issue Tracker
Fixed in 1.1.0-pre.6
Votes
0
Found in [Package]
1.1.0-preview.3
Issue ID
1327628
Regression
No
[Input System] Devices are reassigned to the wrong users after adding a new device
How to reproduce:
1. Open the user's attached project "BugTest.zip"
2. From the Project tab, open Assets/Scenes/SampleScene.unity
3. Enter Play Mode
4. In the Input Debugger (Window > Analysis > Input Debugger), expand the Users section until all users and their paired devices are visible
5. In the Game View, press the "Add Device" button
6. Repeat step 4
Expected results: a new gamepad Gamepad:/user0pad* is added to User #0, devices under the other users remain unchanged
Actual results: a new gamepad is assigned to User #0, but devices are reorganized and each user now has a Paired Device that doesn't belong to it (e.g. User #0 has Gamepad:/user2pad* assigned to it)
Reproducible with: 2019.4.24f1, 2020.3.4f1, 2021.1.3f1, 2021.2.0a12 (Input System 1.0.2, 1.1.0-preview.3)
Couldn't test with: 2018.4.34f1 as it requires outdated versions of Input System
Notes:
- The issue occurs in the Editor on both Windows and macOS
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Missing script error when clicking “script” link in Cave scene’s Water Sample Description
- [VFX Graph] Set Position Shape Gizmo isn't refreshed after shaper switch
- NullReferenceException is thrown when trying to access volumeStack from the HDCamera class
- Visual artifacts appear when using an Orthographic camera with a Reflection Probe
- Not all animation properties are accessible when a prefab with an avatar model contains a nested copy of itself with a renamed GameObject
Resolution Note (fix version 1.1.0-pre.6):
Fixed in Input System 1.1.0-pre.6, available in 2019.4.0f1 and above