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[Performance][Oculus] OculusRuntime.WaitToBeginFrame takes approximately...
Steps to reproduce:1. Create a new unity project2. Switch target platform to Android3. Change Color Space to Linnear4. Install Oculu... Read more
[Android] "Kernel 'KMain' not found" error is presented when Screen Spac...
Reproduction steps: Open the user’s attached project (“KMainRepro“) Go to File > Build Settings and change the platform to Androi... Read more
[Linux] Editor crash on loading project with Vulkan API active
Steps to reproduce: Create new "3D Core" project Open Project Settings (Edit/Project Settings) Go to "Player" tab In "Other Settings... Read more
[Android] Consecutive builds take an extensive amount of time preparing ...
Reproduction steps: Build and Run the attached project multiple times Observe the build times Expected result: The Project builds fa... Read more
Object Picker is not selecting an object when its field is not in the ed...
How to reproduce:1. Open the user’s attached project2. Reduce the height of the editor window3. Select “Cube” GameObject4. In the In... Read more
[APV] Cannot choose where Baking sets are created
Logging this as a reminder. Its an UX bug, that user has to anticipate the asset will be created somewhere and then it has to be fou... Read more
The URP Light Objects are pink
How to reproduce:1. Open the attached repro-project from Google Drive2. Select the Scene view3. Observe the URP Light Objects Expect... Read more
Tutorial Containers are not displayed according to Order In View
Reproduction steps:1. Open the attached project "IET-Bugs"2. Open the Tutorials window (Tutorials > Show Tutorials) Expected resu... Read more
Test runner fails the second test when testing identical tests that cont...
Reproduction steps: Open the attached project “TestRunnerBug” Open the Test Runner (General > Test Runner) Click the button “Edit... Read more
The depth prepass does not batch effectively
The depth only shader does not have any variants (I think) and should therefore be optimal for batching. The frame debugger indicate... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
- [Windows] No minimum “Select” window size
- Enabling “Editor Extension Authoring” in UI Builder doesn’t dirty the document and saving with shortcut doesn’t persist the state
- WebRequest.Create() function fails with "URI prefix is not recognized" errors when the project is built for Linux Standalone or Windows Dedicated Server