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Crash on GfxTaskExecutorD3D12::AddRequiredResourceBarriers when opening ...
Reproduction steps:1. Open the attached “CrashRepro” project Expected result: The project opensActual result: Unity Editor crashes R... Read more
New Cubemap is inserted at the end of the array when baking an individua...
Reproduction steps:1. Open the attached "1412917-ReflectionProbeBakeBug" project2. Enable the Reflection Probe centered in the red r... Read more
[VFX Graph] Unlit VFX material does not work with Rendering Debugger Mat...
How to reproduce: Open the attached package Open 'Repro' Scene Open Rendering Debugger from Window > Analysis > Rendering Debu... Read more
When the project name contains a ";" character, the editor crashes while...
Reproduction steps: Open the user’s attached project “CrashRepro“ Open “Assets/Scenes/SampleScene.unity” scene From the Project Wind... Read more
[Animation] GameObjects parented to an animated GameObject shake when th...
How to reproduce:1. Open the attached project "1375437 UI display Issue EmptyProject.zip"2. Open SampleScene and enter Playmode3. Ob... Read more
[Backport] Adding previously missing shader include does not reimport de...
Steps to reproduce:1. Open the attached project "T1406811_ShaderDependency.zip". It contains an unlit shader an a Foo.cginc file. Th... Read more
Android IL2CPP build fails when the project contains native plugins that...
Steps to reproduce:1. Open the attached user's project "AndroidNdkApiLevel26.zip"2. Make sure that Android is selected as the platfo... Read more
"Open Reference For Grid Selection" help button opens non existing page
How to reproduce:1. Open the attached project "IN_21788"2. Open “SampleScene” Scene3. Select "Grid" GameObject and open Tile Palette... Read more
Crash on AwakeFromLoadQueue::InvokePersistentManagerAwake when opening a...
How to reproduce: Open the user attached “repro-project” project Observe crash Reproducible with: 2021.2.0a17, 2021.2.19f1, 2021.3.0... Read more
Crash on MainMessageLoop when importing Assets
Reproduction steps: 1. Create a new project2. Open Window > Package Manager3. Import Oculus Integration asset from Asset Store Ex... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
- [Windows] No minimum “Select” window size
- Enabling “Editor Extension Authoring” in UI Builder doesn’t dirty the document and saving with shortcut doesn’t persist the state
- WebRequest.Create() function fails with "URI prefix is not recognized" errors when the project is built for Linux Standalone or Windows Dedicated Server