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Getting the current process name returns Null when building with IL2CPP
How to reproduce:1. Open user-attached project “2022.2 Beta Project”2. Build the project with the IL2CPP Scripting Backend3. Observe... Read more
Unable to get textureOverrideSettings from BuildPipeline.GetBuildTargetN...
Reproduction steps: Open the attached project “PlatformStringTest.zip“ Run the menu item PlatformSettings > GetSettingsForSwitch ... Read more
Shadow gets cut off when in Play Mode and using shader "Shader Graph/Rot...
How to reproduce:1. Open the attached project “IN_16028”2. Open “House 1” Scene in Scenes → Buildings3. Enter Play Mode4. Move “Play... Read more
Pro Builder "Experimental Features Enabled" remains disabled
How to reproduce:1. Open the project “IN_15814”2. Press Edit → Preferences → Pro Builder3. Check “Experimental Features Enabled”4. W... Read more
Error claims issue with type when trying to load an Asset that is not ma...
Reproduction steps:1. Open the user’s attached project “addressables bug”2. Open “SampleScene” from the Project window3. Enter Play ... Read more
Missing Device Simulator API
Reproduction steps:1. Open the attached project Expected result: there are no errorsActual result: there is an error “The type or na... Read more
Wrong documentation page is displayed for the "Scene Template Pipeline" ...
How to reproduce: Open HUB; Create a new project; Go to "File" menu and select "Save as Scene Template" sub-menu item; Enter "AAA" a... Read more
ProBuilder prefab thumbnails do not showcase the prefab when observed in...
How to reproduce: 1. Open the attached “ProBuilderPrefabIssue.zip” project2. Observe the “Cube” prefab thumbnail in the Project wind... Read more
Treeview is infinitely populating items when using IL2CPP build
Reproduction steps: Open the attached project (“TreeviewBug.zip“) Press File>Build And Run Expected results: The list is populate... Read more
[Android] Build fails with errors when Fullscreen Mode is set to Windowed
Steps to reproduce: Open the attached project "windowed-gradle.zip" Go to File > Build Settings and switch to the Android Platfor... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
- [Windows] No minimum “Select” window size
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- WebRequest.Create() function fails with "URI prefix is not recognized" errors when the project is built for Linux Standalone or Windows Dedicated Server