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Seeded UnityEngine.Random is not deterministic when there is an active P...
How to reproduce:1. Open the attached project ("case_1155434-RNGPPVBugReport.zip")2. Open the repro scene ("TestScene")3. Enter play... Read more
After creating a new script the default script execution order remains i...
How to reproduce:1. Open attached project "CallOrderBug.zip" and scene "SampleScene"2. Duplicate "CallOrderTestB4" and rename it to ... Read more
Exception: Failed to update dependencies is thrown when Importing Sample...
How to reproduce:1. Open the attached Test.zip project2. Go to Menu bar-> Tiny-> Import Samples3. Inspect the errors thrown in... Read more
[IL2CPP][WebGL] Build fails when multidimensional arrays are present in ...
Reproduction steps: 1. Open "BoolMatrix3DTest.zip" project2. Build for WebGL3. Notice error: "IL2CPP error for type 'Test' in assemb... Read more
[Project Browser/Hierarchy] Toggle icon for scene visibility doesn't app...
Toggle icon for scene visibility doesn't appear when mouse is hovered on Scene in Hierarchy view. Steps to Reproduce:1. Create a new... Read more
UI elements size changes when switching focus between multiple game pane...
Steps to reproduce:1. Open User-supplied project ("SplitFlapEngine.zip")2. Enter Play mode3. Switch the top Game panels aspect ratio... Read more
[Addressables] Exception is thrown when accessing AssetReference.Asset b...
How to reproduce:1. Open the attached project ("case-1155313_addressables")2. Open the repro scene ("SampleScene")3. Build Player Co... Read more
Terrain shortcut names and Terrain documentation are outdated
How to reproduce:1. Create a new project2. In Hierarchy window, create 3D Object -> Terrain3. Open Edit -> Shortcuts... -> ... Read more
Enabling "Opaque Texture" changes size of gizmos within the Game View
Steps to reproduce:1. Open original project "Project Telrico.zip"2. Select Player GameObject3. Press on "Gizmos" in Game View to see... Read more
[Navigation] Reset functionality is not working for Off Mesh Link
Reset functionality is not working for Off Mesh Link Steps to Repro: 1. Create a new Project2. Hierarchy > right-click > GameO... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS