Search Issue Tracker
Duplicate
Votes
0
Found in [Package]
6.5.3
Issue ID
1155288
Regression
No
Enabling "Opaque Texture" changes size of gizmos within the Game View
Steps to reproduce:
1. Open original project "Project Telrico.zip"
2. Select Player GameObject
3. Press on "Gizmos" in Game View to see 2D Collider
Expected result: 2D Collider looks same as in Scene View
Actual result: 2D Collider Gizmo is incorrect in Game View (expanded and changes with the Game View window)
Reproduced in: 2019.1.4f1, 2019.2.0b3, 2019.3.0a3
Not reproduced in 4.10.0 package version (version wich 2018.4.0f1 and later versions have)
-
Resolution Note:
Fixed in package 6.7.0, backported to 5.1.14
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
This is a duplicate of issue #1146586