Search Issue Tracker
Incorrect mouse cursor in source selection pop up menu.
When selecting a video clip or image from a component the mouse cursor is double arrow (Scroll Icon). I would expected this to be a ... Read more
[Timeline] Exceptions are thrown on resetting Signal Receiver component
[Timeline] Exceptions are thrown on resetting Signal Receiver component. Exceptions are thrown continuously on resetting Signal Rece... Read more
[Animation] NullReferenceException occurs on deleting Animation Override...
NullReferenceException occurs on deleting Animation Override Controller Steps to Repro:1. Create a new Project2. Create a new Animat... Read more
[WebGL] Both WebGL templates in Editor do not refresh and display a blan...
Both WebGL templates in Editor, default and minimal do not refresh and display a blank icon after completing the build process. Temp... Read more
[Camera] No action is performed on clicking the Open button for Render t...
Nothing happens on clicking the open button for RenderTexture Steps to Repro:1. Create a new Project2. Project window > right-cli... Read more
[TextureImporter] Texture Importer applies settings before they are Appl...
How to reproduce:1. Open the attached project2. Select "level4" texture and make sure it has "Read/Write Enabled" setting disabled a... Read more
TextMesh Pro font creation does not support ranges outside normal hex range
How to reproduce:1. Open attached project "TextHexRange.zip"2. Open Window -> TextMeshPro -> Font Asset Creator3. In "Font Ass... Read more
[Windows] Help window buttons break after changing the Version Control m...
How to reproduce:1. Create a new project2. Go to "Edit" -> "Project Settings" -> "Editor" and under "Version control" change t... Read more
[VCS] "Invalid AssetDatabase path" warnings for IsOpenForEdit with built...
How to reproduce:1. Create a new project2. Change its version control mode to use Perforce (No input is needed, simply changing the ... Read more
Editing the Graphics Raycast built-in component script from the Canvas c...
How to reproduce:1. Open the attached project2. Open the "Sample Scene" scene3. Go to the Hierarchy window and select Canvas4. Go to... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS