Search Issue Tracker
By Design
Votes
0
Found in
2019.2.0a6
2019.3.0a4
Issue ID
1158217
Regression
Yes
[TextureImporter] Texture Importer applies settings before they are Applied in the Inspector
How to reproduce:
1. Open the attached project
2. Select "level4" texture and make sure it has "Read/Write Enabled" setting disabled and applied
3. Find menu item "TextureCheck/IsSettingApplied" and press it
- You should get "isReadable = False" in Console as Asset importer returns False on importer.isReadable
4. Select "level4" texture again and enable "Read/Write Enabled" setting, but don't apply
5. Find menu item "TextureCheck/IsSettingApplied" and press it
Result: You will get "isReadable = True" even when this setting wasn't applied on texture. Might be the same with all texture importer settings
Reproducible: 2019.3.0a4, 2019.2.0a12, 2019.2.0a6
Not reproducible: 2019.1.1f1, 2019.2.0a4
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note:
This behavior is caused by an AssetImporter refactor done in 2019.2. Note that although the property values of the Importer instance changes, the meta file still won't be modified until the user press Apply so the asset won't change on the fly as the user modify the properties. It's just that now, the Instance of the Importer will reflect what's from the UI.