Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.3.0a1
2018.4.0f1
2019.1.0a1
Issue ID
1158185
Regression
Yes
Editing the Graphics Raycast built-in component script from the Canvas causes infinite "Invalid AssetDatabase path" errors
How to reproduce:
1. Open the attached project
2. Open the "Sample Scene" scene
3. Go to the Hierarchy window and select Canvas
4. Go to the Inspector window-> Graphic Raycaster (Script)-> Edit Script
Expected: No warnings
Actual: "Invalid AssetDatabase path" warnings start spamming in the console
Reproducible with: 2018.3.0a1, 2018.3.14f1, 2018.4.1f1, 2019.1.0a11
Not reproducible: 2017.4.27f1, 2019.1.0a13, 2019.1.4f1, 2019.2.0b3, 2019.3.0a4 Canvas couses infinite
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment