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HDRP Decals emission is not visible on transparent materials/objects
How to reproduce:1. Open attached project "DecalsTransparentSubsurfaceBugRepro.zip" and scene "SampleScene"2. Observe gree Decals em... Read more
[URP] Exponential fog overrides the colour of close up particles
To reproduce this:- download this project- open it with Unity 2019.3.0b4- open the SampleScene- notice that the particles are grey- ... Read more
[IMGUI] Width values are going out of the box on decreasing in Trail Ren...
Width values are going out of the box on decreasing in Trail Renderer Component Steps to Reproduce: 1. Create a new Project2. Select... Read more
[Graphics General] LOD Group Camera scale value keeps changing while res...
LOD Group Camera scale value keeps changing while resizing the Inspector window. Steps to repro:1. Create a new project.2. GameObjec... Read more
[IMGUI] Inspector doesn't reflect the information of selected GameObject...
Inspector doesn't reflect the information of selected GameObject in Hierarchy after applying changes to Sprite Steps to reproduce: 1... Read more
[Visual Effect Graph] Infinite compilation using subgraph
Repro step :- Open the attached project- Open the visual effect graph- Observe the group node "Connect these" close to output- Conne... Read more
Animations are not playing when loading scene after reimporting all assets
How to reproduce:1. Open the user's attached project "RPG(practice).zip"2. Right-click anywhere in the Project window and select Rei... Read more
GameObject with Cloth component is Rendered in its default for 1 frame w...
Steps to reproduce:1. Open user's attached project2. Open "OffscreenProblem2" scene3. Enter Play mode4. Notice the Cloth being Rende... Read more
Textures are being flipped when using Graphics.CopyTexture to create cub...
To reproduce:1. Create a new project and import "cubemapCopyTextureBug.unitypackage"2. Open scene "cu"3. Press Play4. Check generate... Read more
[Timeline] Scrubbing over nested control groups does not yield same resu...
Steps to reproduce:1. Open attached project 'TL - Nested Timelines Scene'2. Open Timeline window and select "Timeline" gameobject3. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS