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[Vulkan] Framedebugger GameView preview is all white when using Vulkan A...
How to reproduce:1. Open the attached project2. Make sure your Editor is using Vulkan API (Project Settings > Player > Other S... Read more
Scene window freezes when holding right mouse button in maximized Scene ...
How to reproduce:1. Create and open a new project2. Drag the cursor into the Scene window3. Press Shift + Space4. Right-click on the... Read more
[TextMeshPro] ArgumentException error is thrown on creating Sprite Asset...
ArgumentException error is thrown on creating Sprite Asset in Sprite Importer window. Steps to repro:1. Open the attached project.2.... Read more
[Visual Effect Graph] Collapse view of "Angle.XYZ over Life" block is ge...
Other curve angles which are not attached are visible and overlaps with an attached angle when "Angle.XYZ over Life" block is collap... Read more
[STW2019]Assertion failed on expression: '!m_IsUndoing' when pressing cm...
How to reproduce:1. Open the attached project2. Go to the Assets-> Sprites folder3. Select any sprite-> go to Import settings ... Read more
[HDRP] Shadows are not rendered in the Game View when using certain Game...
How to reproduce:1. Open User's attached "high Test.zip" project2. Load "bug" scene3. Observe both Scene View and Game View Expected... Read more
Lag when using AssetPicker
500-1000ms lag when typing in Asset Picker search on large projects. As search is performed immediately, this lag happens on each ty... Read more
[Visual Effect Graph] Suitable Contexts drop-down is overlapping with it...
On zooming "Subgraph Block" in or out, "Suitable Contexts" drop-down is overlapping with its title, refer attached screenshot. Steps... Read more
[Profiler] Profiler view mode changes on increasing/decreasing Frame cou...
Profiler view mode changes on increasing/decreasing Frame count value in the Preference window Steps to repro:1. Create a new projec... Read more
[Audio] Vorbis Compression Format Quality Text field in Audio Import Set...
"Quality" property under "Vorbis" Compression Format In Audio Import Settings does not validate certain inputs. following are the va... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS