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Bitfield extraction in hlsl can overwrite its own operand when compiling...
To reproduce:1) Open the attached project and scene2) Play it Expected: The console outputs '1'Actual: It outputs '0' Reproduced in ... Read more
[SerializeReference] SerializeReference re-creates objects when they are...
Reproduction steps:1. Open "1203135" project2. Add "TestBehaviour" to the Scene3. In the Console window notice "recordedReference ==... Read more
[IL2CPP] Build development player fails when processing unsafe script
Steps to reproduce:1. Download attached project2. Make sure that Allow unsafe code option is enabled3. Build a development build Act... Read more
[VCS] The Scroll Bar in the VCS Window can be hidden even when there are...
How to reproduce:1. Create a new project in your preferred workspace and open it2. Connect it to Perforce and check out 10-20 assets... Read more
[VCS] Version Control window file list does not use same (lexicographic?...
Project window uses lexicographic number aware sorting, so e.g. Foo10 is listed after Foo2. However in Version Control window Foo10 ... Read more
Game Object Doesn't Animate properly in Timeline when animation Key is a...
After adding an extra animation track to override a character's placement in Timeline, the timeline no longer scrubs correctly. Read more
Mesh preview is blank when a Custom Renderer with a "Before Rendering" R...
How to reproduce:1. Open the attached "BlankMeshPreview.zip" project2. Select the "Mesh.fbx" asset3. Look at the Mesh Preview in the... Read more
[Vector Graphics] Polygons with rounded strokes rendered incorrectly
Repro steps:1. Open QA attached project "repro_1188031"2. Observe the Scene View Actual: Polygons rendered with sharp corners Reprod... Read more
Failed file import when editing files externally
Steps to reproduce:1. Open the user-supplied project with Unity 5.5.6f12. Open the scene SampleScene.3. Open the file Assets/Localiz... Read more
Keywords _ADDITIONAL_LIGHT_SHADOWS and _SHADOWS_SOFT get turned off in b...
Repro steps:1. Download example project2. Open Samplescene3. Press play and take a look at what the scene looks like4. Build the pro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS