Search Issue Tracker
Not Reproducible
Votes
0
Found in [Package]
7.1.2
Issue ID
1188039
Regression
No
Mesh preview is blank when a Custom Renderer with a "Before Rendering" Renderer Feature is used
How to reproduce:
1. Open the attached "BlankMeshPreview.zip" project
2. Select the "Mesh.fbx" asset
3. Look at the Mesh Preview in the Inspector and make sure the mesh is visible
4. Select the "CustomerRenderer" asset
5. Change the Event property of the Renderer Feature to "Before Rendering"
6. Inspect the preview of "Mesh.fbx" again
Expected results: The mesh is visible in the preview
Actual results: The mesh is not visible in the preview
Reproducible with: LWRP 6.9.1 (2019.2.8f1), URP 7.0.1 (2019.3.0b5, 2020.1.0a7), URP 7.1.2 (2019.3.0b5, 2020.1.0a7)
Could not test in 2018.4 streams and lower as Custom Forward Renderers was not implemented yet
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment