Search Issue Tracker
By Design
Votes
2
Found in [Package]
7.1.2 release
Issue ID
1188029
Regression
No
Keywords _ADDITIONAL_LIGHT_SHADOWS and _SHADOWS_SOFT get turned off in build even if they're on in edit and play mode
Repro steps:
1. Download example project
2. Open Samplescene
3. Press play and take a look at what the scene looks like
4. Build the project
5. Look at what the scene looks like in the build
Expected result: the scene should look the same
Actual result: the main light is no longer soft, the spotlight no longer has a shadow, and the colors, representing both the _ADDITIONAL_LIGHT_SHADOWS and _SHADOWS_SOFT keywords, are changed. Take a look at CustomLightingShadows.shadergraph to see how this is set up.
Note: if _MAIN_LIGHT_SHADOWS keyword bug is fixed so that the shadergraph will compile once it is added, there is a high probability that that keyword will suffer the same problem.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Terms of Service agreement checkbox is invisible under specific OS system themes (UI Accessibility)
- Tile Palette: "Create New Tilemap" dropdown area is displayed in several colors
- Input.mousePosition stops syncing to touch input when using "DownloadHandlerTexture" in WebGL build
- UI Builder canvas doesn't update element styling accordingly when changing Active Theme for some Editor Authoring elements
- Selector Value buttons are not aligned with parameters in UI Builder
Resolution Note:
This is by design as we strip all variants that have _ADDITIONAL_LIGHT_SHADOWS, but not _ADDITIONAL_LIGHTS. Simply add an _ADDITIONAL_LIGHTS keyword (global and multi-compile) into your shadergraph shader. This fixes _SHADOWS_SOFT as well.