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[URP] Shadows flicker when Shader is using _WorldSpaceCamerPos and Terra...
How to reproduce:1. Open the attached project's Scene labeled "Shadow Bug"2. Enter the Play Mode3. In the Game View, move the Camera... Read more
There is no way to view the full name of an assembly when selecting it i...
Reproduction steps:1. Open user's attached project "CursorTooBig"2. Go to Window > General > Code Coverage3. Press "Select" ne... Read more
[Camera] Camera preview does not display visible world space canvas
1. Create a new project.2. Create a Canvas with a visible UI element. (i.e. GameObject -> UI -> Button)3. Select Canvas in Hie... Read more
[URP] Incorrect colors in Scene when using Subtractive and Multiply Blen...
Reproduction steps:1. Create a new URP Template project and enter a new Scene2. Switch Scene view to 2D3. Create a 2D Renderer and a... Read more
The Sprite Editor doesn't show the Sprite when the Inspector is locked a...
How to reproduce:1. Open the project "case_1215581-SpriteEditor"2. Select the Sprite "Square" in Project window3. Lock the Inspector... Read more
[Post-Processing] InvalidOperationException errors are continuously thro...
Post-processing profile preset properties disappear on resetting and InvalidOperationException errors are thrown continuously. Steps... Read more
Mesh skinning with cloth distort when using a Float16 vertex attribute
Steps to reproduce:1. Open user's attached project "NonFloat32AttributeSkinningIssue-2019.3.zip"2. Enter Play mode with SampleScene3... Read more
Sprite names are not updated in the Project window when renaming them in...
Steps to reproduce:1. Open the attached project "case_1215564-Alien_Storm.zip"2. In the Project window under Assets/Sprites/Lasers s... Read more
System.Environment.GetCommandLineArgs() method returns incorrect values ...
How to reproduce:1. Open the attached 'project-1215557.zip' project2. Build and run the project3. Observe the Debug Console output E... Read more
[Physics2D] Unable to delete Polygon Collider 2D shapes when there are m...
Reproduction steps:1. Create a new Project2. Import "Walls.png" and select Texture Type Sprite (2D and UI) in import settings3. Drag... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field