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[URP] GameObject Shader is invisible in Scene/Game View until Shader Pro...
Reproduction steps:1. Create a new URP project2. Import the provided custom package "UrpTree.unitypackage"3. In the Project window o... Read more
Crash on InstantiatePrefabDrag when dragging a specific Prefab to a Scene
Reproduction steps:1. Open user's attached project "Map2DStrategy-Test"2. In the Project window, select the prefab from the Prefabs ... Read more
GameObjects are being highlighted when dragging the scroll bar in Hierar...
How to reproduce:1. Open the attached (Repro.zip) project2. Open the "SampleScene" Scene3. Drag the Hierarchy Window scroll bar Expe... Read more
[InputSystem] Reordering of ActionMaps in Input Action window fails and ...
How to reproduce:1. Open attached project "InputTests.zip" (or create a new project and import Input System package)2. In Project wi... Read more
[InputSystem] InputActionReference loses GUID when its action is moved o...
How to reproduce:1. Open the attached 'project-1229145.zip' project2. In the Hierarchy window select 'GameController'3. In the Inspe... Read more
Device simulator 2.1.0 has compilation errors in SimulatorWindow class
To reproduce:1. Open any project2. Import Device Simulator package Expected: No compilation errorsActual: Two compilation errors Rep... Read more
Crash on UnityEngine.AI.NavMesh:GetSettingsNameFromID when selecting Age...
Reproduction steps:1. Open the attached project ("1229089.zip")2. Open Navigation window (Window -> AI -> Navigation)3. Select... Read more
High CPU usage with UpdateNavMeshDataAsync on Android
Steps to reproduce:0. Open attached project "Project.zip"1. Build and deploy a development build on an Android device (we used a Sam... Read more
[HDRP] CommandBuffer.CopyTexture results in white RenderTexture when Ren...
How to reproduce:1. Open the attached '1229053.zip' project2. Open 'samplescene' Scene3. Enter Play Mode4. Select 'Copy Texture' Gam... Read more
Creation of AssetBundles containing shaders is non-deterministic (incons...
How to reproduce:1. Open tester-submitted project (AddressableGroupDeterminsim.zip)2. Open Addressables Groups window3. Add Assets/P... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS