Search Issue Tracker
Fixed in 1.16.1
Votes
0
Found in [Package]
1.7.5
Issue ID
1229038
Regression
No
Creation of AssetBundles containing shaders is non-deterministic (inconsistent)
How to reproduce:
1. Open tester-submitted project (AddressableGroupDeterminsim.zip)
2. Open Addressables Groups window
3. Add Assets/Prefabs/UberPrefab to the 'test' group
4. Click Build > New Build > Default Build Script
5. Save a copy of the ServerData folder, found at the project's root folder
6. Close the project and delete the Library folder
7. Open the project and build Addressables with Default Build Script again
8. Open the new ServerData folder and compare the bundle naming hashes
Expected result: the hashes are identical
Actual result: the hashes are different
Reproducible with: 2018.4.20f1
Could not test with: 2017.4.39f1(package unavailable) 2019.3.9f1, 2020.1.0b4, 2020.2.0a5(project incompatible)
Reproducible with package versions: 1.3.3, 1.7.5
Could not test with package versions: 1.2.4(project scripts incompatible with these versions)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [APV] Impossible to switch between multiple Baking Set when multiple scenes are loaded additively
- [Linux] Low project loading speed when using Ubuntu 24.10
- [VFX Graph] URP ShaderGraph integration issue with VFX and Fog.
- The Editor is slowed down when a Volume Profile with many Overrides is open in the Inspector window
- Lightmap "View" button is not symmetric and has an empty space
Resolution Note (fix version 1.16.1):
The required addressables change is in 1.16.1