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[AnimationRigging] Custom track not played when the Timeline preview is ...
How to reproduce:1. Open attached "AnimationRigTimelineInterop.zip" project and SampleScene2. Enter the Play mode3. Observe the Game... Read more
[IL2CPP] SecurityException is thrown in build when using Humanizer plugin
Reproduction steps:1. Open the attached project ("case_1271060-NuGet-Humanizer.zip")2. Make a standalone build with IL2CPP backend a... Read more
[Regression] Directional light shadow artefacts in 2020.2.0a21
This affects builtin, also HDRP. Steps:1. Download QA attached repro project in comment (com.unity.template-hd_builtin.zip)2. Open p... Read more
Multi-selecting and overwriting Prefab instances with changes does not a...
How to reproduce:1. Open the user's attached "Nested Bug Project.zip" project2. Open the "SampleScene" Scene3. Type "t:boxcollider" ... Read more
Once paused, the Profiler does not resume recording when profiling WebGL...
How to reproduce:1. Open the attached project "1271012.zip"2. Open the "SampleScene" Scene3. In the Build Settings window check "Dev... Read more
PopupWindowContent is sometimes closed/destroyed after parent PopupWindo...
Steps to reproduce:1. Open the attached project2. Select the Directional Light game object3. Open up the Culling Mask drop-down (thi... Read more
Editor does not change Editor Theme when compilation errors are present
How to reproduce:1. Create a new project2. Create script with compilation error3. Go to main menu Unity=>Preferences=>General=... Read more
[URP] Frame Debugger renders a blank view or applies a red mask when MSA...
How to reproduce:1. Open the attached project named "URP_FrameDebuger"2. Select the used URP asset and check if MSAA is enabled3. En... Read more
[Pixel Perfect] Pixel size relative to the screen resolution changes whe...
How to reproduce:1. Open attached "1270952_PixelSizeIssue" project2. Open Assets/_Main/Scenes/New Scene3. Enter Play Mode4. Change t... Read more
[WebGL] Building fails and Emscripten_Win errors are thrown when paramet...
Reproduction steps:1. Open the attached project ("case_1270915-WebGLTheadsSupport.zip")2. Make a WebGL build Expected result: Build ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS