Search Issue Tracker
Fixed in 2021.1.X
Fixed in 2019.4.X, 2020.2.X
Votes
0
Found in
2019.4
2020.2
2020.2.0a21
Issue ID
1271012
Regression
No
Once paused, the Profiler does not resume recording when profiling WebGL player
How to reproduce:
1. Open the attached project "1271012.zip"
2. Open the "SampleScene" Scene
3. In the Build Settings window check "Development Build" and "Autoconnect Profiler" checkboxes
4. Build and run the Player
5. Disable "Record profiling information" in the Profiler window
6. Click on any other view/window (Inspector, Console, Hierarchy, etc...)
7. Re-enable "Record profiling information" in the Profiler window
Expected result: profiler information recording resumes
Actual result: profiler information recording does not resume
Reproducible with: 2019.4.9f1, 2020.1.3f1, 2020.2.0a21
Could not test with: 2018.4.26f1 - Autoconnect Profiler is not working in this version
Note: Sometimes it's possible to reproduce the issue without clicking on another view/window just by waiting for ~5 seconds before resuming recording
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Skinned Mesh Renderer with multiple Animator Components does not render when "Optimize Game Objects" is enabled
- [iOS]Certain characters are not displayed when using iOS devices with 18 OS and newer
- Trees do not render in 'Unity Terrain - URP Demo Scene'
- Silent crash when clicking in Scene View in a specific project
- The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
Resolution Note (fix version 2021.1):
Fixed in: 2021.2.0a1