Search Issue Tracker
Editor hitches on Application.Message.MouseMove when using Mouse3 to mov...
How to reproduce:1. Open attached project ("dragrepro.zip")2. Open the scene - SampleScene3. Open the Profiler, enable Deep Profilin... Read more
[Terrain Tools] ArgumentException occasionally occurs when attempting to...
1. Create a Terrain Object in the scene2. Add a layer to the Terrain Object3. Attempt to add the same layer to the Terrain Object Ac... Read more
Removing 5th Terrain Layer then Undo'ing that action will create unexpec...
1. Create a Terrain Object2. Add 5 layers to the object3. Paint all 5 layers onto the Terrain4. Remove the 5th layer from the Terrai... Read more
[Terrain Tools] Texture Layers will occasionally disappear from the Terr...
Note: The repro rate on this issue is fairly low. Listed repro steps are potential repro for triggering this issue. Potential Steps:... Read more
[Terrain Tools] Incompatible texture formats for various noise operation...
Repro steps:1. Open new project2. Add to the project the Terrain Tools package that is checked out to PR revision3. Open Project Set... Read more
Terrain Detail object doesn't work if parent object is not MeshRenderer
1. Create a Terrain Object in your scene2. Create a Prefab object where the parent object does not have a Mesh Renderer component on... Read more
Canceling on setting a new Folder Path will clear current folder path se...
1. Open up the Terrain Toolbox window in Windows -> Terrain -> Terrain Toolbox2. Select the Create New Terrain Tab3. View the ... Read more
[WebGL][URP] MSAA is not applied when in Build
How to reproduce:1. Open the attached project's "case_1283125-Project.zip" Scene labeled "Scene"2. Open the Game View Window3. Zoom ... Read more
Terrain Lit Opacity as Density option causes alpha'd areas on the 5th la...
1. Create a Terrain GameObject2. Add some terrain layers to the Terrain GameObject - Note: Terrain Tools Sample Pack is on the asset... Read more
[iOS] Crash when using the "Sign In With Apple" capability
Reproduction steps:1. Download and open the attached "Apple Sign In Test.zip" project2. Build and deploy the app to a device(The fol... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS