Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2018.4
2018.4.19f1
Issue ID
1283116
Regression
No
[iOS] Crash when using the "Sign In With Apple" capability
Reproduction steps:
1. Download and open the attached "Apple Sign In Test.zip" project
2. Build and deploy the app to a device
(The following steps are made on the device)
3. Press the "Sign in with Apple" button and complete the sign in
4. Close the application
(The following step is made in Xcode)
5. Deploy the application to your device
(The following step is made on your device)
6. Press the "Credential" button
Expected result: The application does not crash/freeze
Actual result: The application crashes/freezes
Reproduces on: 2018.4.27f1
Could not test with: 2019.4.13f1, 2020.1.11f1, 2020.2.0b9, 2021.1.0a2 (Console errors)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 2020.2):
Resolved for Sign in with Apple package release 1.1.1