Search Issue Tracker
Changes in Window with 'hasUnsavedChanges' are not being saved and gets ...
Reproduction steps:1. Download and open the attached project 'changes.zip'2. Open SaveChangesWindow by going Test > SaveChangesWi... Read more
"PrecompiledAssemblyException" errors when using ForceReserializeAssets ...
Reproduction steps:1. Open attached project "970825_TMP_ForceReserialize.zip"2. In Project window, right-click Assets -> 'TextMes... Read more
Window with 'hasUnsavedChanges' set to true is not being saved when clos...
Reproduction steps:1. Download and open the attached project 'changes.zip'2. Open SaveChangesWindow by going Test > SaveChangesWi... Read more
[XR][OSX][MockHMD] The Game view is rendered grey for left eye and black...
Reproduction steps:1. Open the user's attached "TestBeautifyVRURP.zip" project2. Go to Project settings > XR Plugin Management &g... Read more
[WebGL] Build files aren't being compressed
Reproduction steps:1. Create a new Unity project2. Navigate to File > Build Settings > Player Settings3. Under Publishing Sett... Read more
[IMGUI] Texts are clipped in Culling Mask & Volume Mask properties dropd...
"PostProcessing" and "Not in Reflection" texts are clipped in Culling Mask & Volume Mask properties dropdown options. Steps to r... Read more
[Shader Graph] Group selection dotted lines appear on changing input UV ...
Group selection yellow dotted lines appear on changing input UV value in Tiling And Offset node. Steps to repro:1. Create a new HDRP... Read more
[Shader Graph] Graph Settings window gets blank with ArgumentException o...
Graph Settings window gets blank with ArgumentException error on changing the Material value to Lit/StackLit/Fabric/Hair/Eye in HDRP... Read more
An empty element appears when drag and dropping a Texture 2D to a field ...
Reproduction steps:1. Open the project "GameBase-client.zip"2. Open SpreadSheet Scene2. Click on the "TestObject" in the Hierarchy3.... Read more
Editor crashes when applying changes to Prefab Mesh via Script
Reproduction steps:1. Open user attached project2. Right-click FILEPATH Prefab3. Click "Merge Meshes" at the bottom Expected result:... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal