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Votes

0

Found in [Package]

2019.4

2020.2

2020.2.1f1

2021.1

2021.2

Issue ID

1307670

Regression

No

[XR][OSX][MockHMD] The Game view is rendered grey for left eye and black for right eye when using Single Pass Instanced

Package: XR Management

-

Reproduction steps:
1. Open the user's attached "TestBeautifyVRURP.zip" project
2. Go to Project settings > XR Plugin Management > Mock HMD and make sure Single Pass Instanced is selected
3. Enter Play mode

Expected result: the Game view is rendered for both eyes
Actual result: the Game view is rendered grey for the left eye and black for the right eye

Reproducible with: MockHMD 1.0.0-preview.1, 1.2.0-preview.1 (2019.4.19f1, 2020.2.3f1, 2021.1.0b5, 2021.2.0a3)
Could not test with 2018.4 (no MockHMD XR Plugin available)

Notes:
- the issue is not reproducible on Windows 10
- setting render mode to Multi Pass renders the Game view correctly
- the issue is reproducible with URP, HDRP, and Built-in render pipelines

Tested with:
- MacOS 10.14, 64 Bit, i5-4570R @ 2.7GHz, Intel Iris Pro 1536 MB, 8 GB
- MacOS 10.15, 64 Bit, i9 @ 2.4GHz, AMD Radeon Pro 5500M 8 GB, 32 GB
- Windows 10, 64 Bit, i9-9750H @ 2.60GHz, NVIDIA GeForce GTX 1650 4 GB, 16 GB

  1. Resolution Note:

    Single Pass Instanced not supported on Mac since needed OpenGL extensions are not present. Read more about supported platforms at: https://docs.unity3d.com/Manual/SinglePassInstancing.html

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