Search Issue Tracker
Fixed
Votes
0
Found in [Package]
1.5.3
Issue ID
1307672
Regression
No
"PrecompiledAssemblyException" errors when using ForceReserializeAssets on TMP
Reproduction steps:
1. Open attached project "970825_TMP_ForceReserialize.zip"
2. In Project window, right-click Assets -> 'TextMesh Pro' folder, and press 'Reimport'
3. In Editor menu, select Tools -> ForceReserializeAssets
4. Observe Console window
5. If no error appears, repeat steps 2-4
Expected result: No errors
Actual result: "PrecompiledAssemblyException" error
Reproducible with: 1.3.0 (2018.4.32f1)
Not reproducible with: 1.3.0 (2019.1.0a1), 2.1.3 (2019.4.18f1), 3.0.3 (2020.2.2f1, 2021.1.0b3, 2021.2.0a2)
Could not test with: 2018.3.0a11 ("no suitable methods found to override" and missing namespace errors), 1.5.3 (2018.4.26f1) ("no suitable method found to override" errors)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Skinned Mesh Renderer with multiple Animator Components does not render when "Optimize Game Objects" is enabled
- [iOS]Certain characters are not displayed when using iOS devices with 18 OS and newer
- Trees do not render in 'Unity Terrain - URP Demo Scene'
- Silent crash when clicking in Scene View in a specific project
- The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
Resolution Note:
Fixed in 2019.1.0a1 and above
Resolution Note:
Fixed in 2018.4.35f1