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[URP] UniversalRenderPipeline.UpdateVolumeFramework is called when no vo...
Repro steps:1. Open the attached project "urp_regression"2. Build and Run on any platform3. Connect the Profiler4. Notice the call t... Read more
A Raycast to the point of Collider.ClosestPoint will yield inconsistent ...
How to reproduce:1. Open the attached project (case_1315339-RaycastClosestPoint)2. Open DebugSampleScene3. Click Play4. Observe what... Read more
[ProBuilder] ProBuilder generates Meshes with empty Submeshes when the M...
How to reproduce:1. Open project "Case_1315335" and load Scene "SampleScene"2. Select the Cube GameObject in the Hierarchy5. In the ... Read more
MonoBehaviours defined in a manually loaded assembly do not deserialize ...
Reproduction steps:1. Open attached project "Field Serialization Bug.zip" and scene "SampleScene"2. In Build Settings, build 'Sample... Read more
[Android] After moving a slider the buttons inside of a scroll view are ...
How to reproduce:1. Open the attached "Project.zip" Project2. Build and run the Project to an Android (Samsung) device3. Click on th... Read more
Branch Node is using the red channel as Alpha when inputting color into ...
How to reproduce:1. Open the attached "1315263_Repro" project2. Open the "Shader" Scene3. Inspect the "Cube" GameObject in the Game/... Read more
[Android][Frame Debugger] Player is not pausing when Frame Debugger is e...
Reproduction steps:1. Download and open the submitted project "FrameDebuggerPause.zip"2. Open build settings (File -> Build Setti... Read more
[iOS] Deadlock when continually sending UnityWebRequests and internet co...
Steps to reproduce:0. Disable the internet connection in the device that's being tested1. Open the "CrashTest (1).zip" project2. Bui... Read more
[Profiler] StackOverflowException is thrown on enabling/disabling profil...
In profiler, on adding or removing any profiler module StackOverflowException is thrown in the console, and the modules window is re... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS