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[HDRP] Decal projecting through a mesh produces NaNs when "Affect Normal...
Steps to reproduce:1. Open attached project2. Open SampleScene3. Look at the bottom of the cube object4. Observe that the screen goe... Read more
[HDRP] NullReference error when adding any Override to a volume
Reproduction:1) Open any project using hdrp master2) Create a volume3) Select the volume in the assets folder (important)4) Try addi... Read more
[ProBuilder] Mouse selection Box does not select all Edges
How to reproduce:1. Open the attached project and navigate to the SampleScene2. Open the ProBuilder window and switch to the Edge se... Read more
[AR Foundation] [URP] enabling Depth Texture causes the Camera to render...
Reproduction steps:1. Open the project in "Hatton 07.zip"2. Build for iOS and deploy the project3. Allow Camera access4. Inspect the... Read more
[ECS] Editor crashes when allocating BlobArrays
How to reproduce:1. Open the attached project ('case-1317119.zip')2. Open the 'SampleScene' Scene3. Enter Play Mode Reproducible wit... Read more
[Shader Graph] Texts in New Shader Graph are blurred
Texts in New Shader Graph are blurred Steps to Repro: 1. Create a new Project in HDRP Template2. Create a Blank Shader3. Open newly ... Read more
Cursor is not displayed in Console search bar while entering text
Cursor is not shown in console search bar when any text is being entered. Refer the attached video Steps to reproduce:1) Create a ne... Read more
Reorderable arrays with high element counts show up as "empty" when mult...
How to reproduce:1. Open the attached "Repro Project" and open the "Sample Scene"2. In the hierarchy select the "1" object and obser... Read more
Multi selecting objects with reorderable arrays decreases editor perform...
How to reproduce:1. Open the attached project "Multi select"2. Open the "11. HBAO" scene3. In the Hierarchy's search bar type in "Cr... Read more
[Addressables] Incorrect RemoteLoadPath when Bundle Naming Mode is set t...
Reproduction steps:1. Open the user's attached project and Scenes/SampleScene scene2. Select Window/Asset Management/Addressables/Gr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS