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[URP] [AR Foundation] warning message regarding cameraDepthTarget with U...
Repro steps: 1. Open the attached Unity project. 2. In Build Settings, switch to either the iOS or Android platform. 3. Build and de... Read more
[SRP] ARBackgroundRenderer support
SRP Repo: Issue #1033 ARBackgroundRenderer relies on command buffers to fill the screen with a material before opaque rendering. ... Read more
[ARFoundation] Camera request permission window is not shown when app is...
Reproduction steps: 1. Open the attached Unity project "1387507.zip" 2. In the Editor, open the Android Logcat window 3. Go to Build... Read more
ARPlanes stop detecting clicks after pausing and unpausing
Reproduction steps: 1. Open attached project "arfoundation-samples-main" 2. Build and Run 3. In the app, click on the "Simple AR" bu... Read more
[iOS] Black screen when using front camera
Reproduction steps: 1. Download and open the attached "Bug.zip" project 2. Build and deploy the project to iOS 3. Observe the device... Read more
Creating a new AR project throwsTLS Allocator ALLOC_TEMP_THREAD error an...
Reproduction steps: 1. Create a new AR template project 2. Check the console Expected result: There are no errors in the console Ac... Read more
[AR] Each time an ARFace is added three new GameObjects are created in t...
Reproduction steps: 1. Create a new project and import AR-related packages 2. Use the code below to reproduce the issue internal voi... Read more
ARF Mesh Manager trying to access subsystem after shutdown
I'm implementing a mesh subsystem provider to run in the editor. On exiting play mode I get these errors: ArgumentNullException: ... Read more
[iOS] [ARFoundation] Console errors appear when manually destroying and ...
Reproduction steps: 1. Download and open the attached "Project.zip" project 2. Build and deploy the project for iOS 3. Press "Meshin... Read more
[Android][XR][URP] ARFoundation with URP makes some devices possibly ove...
How to reproduce: 1. Download and open the user's attached project 2. Build and Run to an Android device 3. Keep the application run... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GPU utilization increases by 20% on Meta Quest headsets when Render Graph is enabled on 6000.0.16f1 and higher
- Value on Slider (Int) control in UI Builder displays as default when saving UI Document
- Color mismatch in UI Builders Library panel when the Editors theme is set to Light Mode
- [Android ] "AndroidJNI.ToBooleanArray" returns a random non-zero value instead of "IntPtr.Zero" when the method argument is null
- Non-HDR color picker opens when selecting material color with HDR enabled