Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
0.17.0-preview.41
Issue ID
1317119
Regression
No
[ECS] Editor crashes when allocating BlobArrays
How to reproduce:
1. Open the attached project ('case-1317119.zip')
2. Open the 'SampleScene' Scene
3. Enter Play Mode
Reproducible with: 0.11.2-preview.1 (2019.4.22f1), 0.17.0-preview.41 (2020.2.7f1, 2020.3.0f1, 2021.1.0b11, 2021.2.0a10)
Could not test with: 0.0.12-preview.24 (2018.4.32f1) (Blob assets are not introduced)
Notes:
- No stack trace is logged from the crash
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
Unrelated to blob assets. Caused by stack overflow in property: public float3[] Flat_Positions => Flat_Positions; Crash on stack overflow is a known issue.