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[DOTS Physics] The disabled child GameObjects' Physics Shape is still en...
How to reproduce:1. Open the attached "ECS_Physics.zip" project2. Open the "4.a Joins Parade" Scene3. Expand the "testMesh" GameObje... Read more
Wintermute::Geometry::Verify errors are spammed when baking a Mesh with ...
How to reproduce:1. Open the user's attached "BakingWithCompression.zip" project2. Open the "SampleScene" Scene3. Open the Lighting ... Read more
[UWP] Builds fail with Rewired
How to reproduce:1. Open the attached "1UWPBuildBug.zip" project2. Build to UWP Expected result: Build succeedsActual result: Build ... Read more
Keyframes are generated in the Timeline after selecting the Clip Proper...
How to reproduce it:1. Open the attached project "1313365.zip"2. Load the "SampleScene" Scene3. Select a "Director" GameObject in th... Read more
[2D] [SpriteShape] At certain cases, vertex data allocation may not be e...
Steps to Repro: 1. Download attached project, SpriteShapeBuildCrash(1).zip2. open the project in Unity3. build and run the project4.... Read more
[VFX] Trail with VisualEffect.Simulate doesn't handle position for sub-t...
How to reproduce:1. Open the user's attached "BugReport1.zip" project2. Open the "SampleScene" Scene3. Make sure the "Gizmos" is ena... Read more
[Android] Memory leak when repeatedly stopping and playing WebCamTexture...
Reproduction steps:1. Download and open the submitted project "cameratest.zip"2. Build and run on Android3. Press the "Auto" button4... Read more
UnityYAMLMerge does not respect EditorSettings.serializeInlineMappingsOn...
How to reproduce:1. Extract the attached project named "BUG_YamlMerge.zip"2. Open SceneLeft.unity with a text editor (Located in the... Read more
[Shadergraph] Deleting stack blocks of Universal RP targeted shadergraph...
Reproduces in:Master (98f77b5705)10.4.0 candidatesDoesn't reproduce in 10.3.0 releaseRepro steps:1. Create a universal lit shader2. ... Read more
File gets moved to the Asset folder when trying to move it elsewhere wit...
How to reproduce:1. Open the user's attached project2. In the Project window open Packages > TestPackage > Editor3. Drag the E... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS