Search Issue Tracker
Fixed in 7.0.0.pre1
Fixed in 5.1.3, 6.0.1
Votes
0
Found in [Package]
4.1.5
Issue ID
1319096
Regression
No
[2D] [SpriteShape] At certain cases, vertex data allocation may not be enough and overflows.
Steps to Repro:
1. Download attached project, SpriteShapeBuildCrash(1).zip
2. open the project in Unity
3. build and run the project
4. press the first button to load a Cube and Sphere
5. press the second button to load spriteshapes
Result: The build crashes/hangs when trying to load the second spriteshape
Expected: The build properly loads both spriteshapes
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Skinned Mesh Renderer with multiple Animator Components does not render when "Optimize Game Objects" is enabled
- [iOS]Certain characters are not displayed when using iOS devices with 18 OS and newer
- Trees do not render in 'Unity Terrain - URP Demo Scene'
- Silent crash when clicking in Scene View in a specific project
- The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
Add comment