Search Issue Tracker
TextMesh Pro Input text clips when the spacebar is continuously pressed
Reproduction steps: 1. Open the attached project "1376369.zip" 2. Open Assets > Scenes > SampleScene 3. Enter Play Mode 4. Type any ... Read more
[TextMeshPro] Text has a more pronounced falloff when the Color Space is...
Reproduction steps: 1. Open the attached project “1506395-Text LinearSpace“ 2. Open the “SampleScene“ Scene 3. Zoom in on the “Text ... Read more
[Undo] TMP GameObjects remain in the scene after undoing their creation ...
Steps to reproduce: 1. Create a new project or open an existing one 2. Create a Button - TextMeshPro in the active scene 3. Press Ct... Read more
[TMP][Input Field] Missing documentation reference for InputField
How to reproduce: 1. Create Unity project 2. Create TMP Input field 3. Click on the "?" button to navigate to the documentation Exp... Read more
[TMP] [UI/UX] “Hide Mobile Input” should be disabled/grayed out when “Hi...
How to reproduce: 1. Create a new project 2. Creat TMP Input Field 3. Observe “Hide Soft keyboard” TMP Input Field property "Hide S... Read more
Visual Studio compiler warnings when building a new project with most re...
How to reproduce: 1. Create a new empty project 2. Change External Script Editor to Visual Studio for Mac (Unity -> Preferences -> E... Read more
The position of the Input Field TMP GameObject changes constantly when T...
Steps to reproduce: 1. Open the SampleScene in the attached project "Notepad.zip" 2. In the Hierarchy window select Canvas > Main No... Read more
[TMP] Text after hyphen breaks when the hyphen is connected to the text
How to reproduce: 1. Download the attached project "1391990.zip" 2. Open "SampleScene" Scene 3. Open the Game view and observe the t... Read more
[TMP] Part of the text goes outside the edge of text area when using Ita...
How to reproduce: 1. Download the attached project "1394770.zip" 2. Open "SampleScene" Scene 3. In Hierarchy press on "Text" GameObj... Read more
Masking Overflow doesn't work when used on a TMP Text GameObject
Reproduction steps: 1. Open project “IN-33626” 2. Select “Canvas\Text” GameObject in the scene 3. Make sure Masking is selected for ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Happy Harvest] #ThunderLabel text is "\u26C8" instead of "⛈"
- Warning “New Sprite Atlas: There is a mismatch in secondary textures of sprites compared to WhiteUnit, wasting texture space and potentially break draw call batching. Affected Sprites are (Flag)“ is thrown when packing Atlas with Sprite Atlas V2
- Sprite Editor dropdown text is cut-off for options with longer text
- Sprite Editor can't be scrolled horizontally using the trackpad gesture
- BRG picking skips BatchDrawCommandProcedural when selecting the GameObject in the scene