Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
3.0.6
4.0.0-pre.2
Issue ID
TMPB-176
Regression
No
[TextMeshPro] Text has a more pronounced falloff when the Color Space is set to Linear
Reproduction steps:
1. Open the attached project “1506395-Text LinearSpace“
2. Open the “SampleScene“ Scene
3. Zoom in on the “Text (TMP)“ GameObject through the Game View
4. Change the Color Space from Gamma to Linear in the Project Settings
5. Observe the Game View
Expected result: The text looks the same with both Color Space settings
Actual result: The text has a more pronounced falloff when Color Space is Linear
Reproducible with: 3.0.6 (2020.3.45f1, 2021.3.20f1, 2022.2.9f1, 2023.1.0b7, 2023.2.0a6), 4.0.0-pre.2 (2022.2.9f1, 2023.1.0b7, 2023.2.0a6)
Reproduced on: macOS 13.0.1 (Intel), macOS 12.4 (M1, User reported)
Note - Reproducible in Build
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS]Certain characters are not displayed when using iOS devices with 18 OS and newer
- Trees do not render in 'Unity Terrain - URP Demo Scene'
- Silent crash when clicking in Scene View in a specific project
- The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
- Graphics Compositor breaks Unity rendering when the "Output Camera" is changed to a scene Camera and one Camera SubLayer is active
Resolution Note:
Please update to TMP 3.2 and see if the problem persists.