Search Issue Tracker
Node in the Block Node is deleted when reconnecting a Node to it while "...
How to reproduce:1. Open the attached "1334341_Repro" project2. Double click on the "ShaderGraph" Shader Graph to open it3. Reconnec... Read more
Search by Type tags are not adapted for use with the Quick Search engine
How to reproduce:1. Open the attached '1334338.zip' project2. In the top bar of the Project window click on the 'Search by Type' but... Read more
[ARFoundation][ARKit] ARMeshManager meshes flicker when ARWorldAlignment...
Reproduction steps:1. Download and open the attached "arfoundation-samples.zip" project2. Build and deploy the project to iOS3. Slow... Read more
Accessing structured buffers with when using Nvidia RTX series GPUs prod...
How to reproduce:1. Open the attached project named "testStructuredBuffer.zip"2. Open the SampleScene3. Open the Game view and obser... Read more
Color32 Picker Context Menu will always display in the left corner regar...
How to reproduce:1. Open the attached project "ColorPickerMenu.zip"2. Open SampleScene3. Select GameObject in the Scene Hierarchy4. ... Read more
Opening a project gets stuck in an infinite recompilation loop
Reproduction steps:1. Unzip the packages into a folder next to the project folder2. Open the Project "MeshPrefabImport2.zip"3. Click... Read more
Creating AsmDefs does not cause recompilation of contained scripts
Repro steps:1. Open attached project 'CompilationWoes.zip"2. Go to the "Foveated Rendering" folder3. Create an Assembly Definition i... Read more
Reflection probes must be rebaked twice to update when using "Generate L...
Baked reflection probes are not updated when baking using the "Generate Lighting" button to until you bake twice (without changing a... Read more
YAML Text Asset throws Parsing error when selecting it
Reproduction steps:1. Create a new empty Project2. Import the attached Asset3. Select the Asset Expected result: No parse error is t... Read more
GetAvailableImporterTypes returns duplicates AssetImporter types
How to reproduce:1. Open the user's attached project2. In the Project window select the 'Scenes' folder3. In the top bar menu select... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS