Search Issue Tracker
Fixed in 12.x.x
Fixed in 10.x.x
Votes
0
Found in [Package]
10.2.0
Issue ID
1334341
Regression
Yes
Node in the Block Node is deleted when reconnecting a Node to it while "Automatically Add or Remove Blocks" is enabled
How to reproduce:
1. Open the attached "1334341_Repro" project
2. Double click on the "ShaderGraph" Shader Graph to open it
3. Reconnect the "Color" Node with the "Base Color" Node
Expected results: "Base Color" Node is not deleted
Actual results: "Base Color" Node is deleted
Reproducible with: 10.2.0 (2020.2.0b9), 10.4.0 (2020.3.8f1), 11.0.0 (2021.1.7f1), 12.0.0 (2021.2.0a16)
Not reproducible with: 10.1.0 (2020.2.0b9)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- OnPostprocessAllAssets() is not called for a modified Prefab when another Asset is set Dirty in the same callback
- [Android] UIToolkit ClickEvent is fired when the device is rotated
- Compilation errors occur when "uintBitsToFloat(int)" gets used in OpenGLES
- User Reporting does not send reports when Managed Stripping Level is set to Low or higher
- Editor crashes and a window with "GetManagerFromContext: pointer to object of manager 'MonoManager' is NULL (table index 5)" error is thrown when launching a project with a corrupted library
Resolution Note (fix version 12.x.x):
A block should now no longer be automatically removed if there's still a connection to it.
Resolution Note:
A block should now no longer be automatically removed if there's still a connection to it.