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Built-in ShaderGraph breaks when GPU Instancing is enabled
Steps to reproduce:1. Download and open the project "Issue-Built-In-SG-GPU-Instancing.zip"2. Open Assets/SampleScene.unity3. Notice ... Read more
[IL2CPP] Garbage Collector corrupts against generic types in the IL2CPP ...
How to reproduce:1. Open the user's attached "TestGCAssert" project2. Open the Scene "SampleScene"3. Open the Build Settings (File-&... Read more
Baked Lightmap is not applied to the scene after reopening the scene/pro...
How to reproduce:1. Open the attached "case_1348242.zip"project and Scenes/SampleScene scene2. Select Window/Rendering/Lighting and ... Read more
[XR SDK][Shader Graph] GameObject is rendered only for the left eye when...
Reproduction steps:1. Open the attached "case_1348241.zip" project2. Load the "SampleScene"3. Enter Play mode Expected result: the "... Read more
Burst yields different results than mono when using a large (>= 2147483...
How to reproduce:1. Open the user's attached project2. Open the SampleScene3. Enter the Play mode4. Observe the Console Expected res... Read more
[URP] Preview of Assets do not show in the Project window
How to reproduce:1. Create a new URP Template project2. On Project View search "t:Material"3. Drag the slider on ProjectView to maxi... Read more
[2D][Animation] Sprite Resolver does not update when Sprite Library Asse...
Sprite Resolver component does not update when Sprite Library Asset is changed Repro steps:- Open "2 Animated Swap" sample scene, in... Read more
HDRP Lights with fog (non-directional) has low FPS on MacOS in 2020.3
Steps to reproduce:1. Download and open the project "HDRP_2020.zip"2. Open Assets/Scenes/SampleScene.unity3. Enter Play Mode4. Notic... Read more
[Metal] Tessellation shader is either invisible or not shaded properly, ...
Reproduction steps:1. Open the project that the customer attached in "TessellationMetalIssue-2021.2.zip"2. Enter Play Mode in Sample... Read more
[2D][Tilemap] Gizmos do not appear in tile palette window when toggling ...
[2D][Tilemap] Gizmos do not appear in tile palette window when toggling on the button Scripted visual gizmos do not appear in tile p... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS