Search Issue Tracker
Fixed in 8.0.0-pre.1
Votes
0
Found in [Package]
7.0.0-pre.2
Issue ID
1348172
Regression
No
[2D][Animation] Sprite Resolver does not update when Sprite Library Asset is changed
Sprite Resolver component does not update when Sprite Library Asset is changed
Repro steps:
- Open "2 Animated Swap" sample scene, in 5 SpriteSwap > Sprite Library > dialog Sprite Library Asset
- Add a new catagory and new sprite entry, select Apply
- Click on "dialog" character gameobject in scene, observe Sprite Library component is updated
- Select R_arm_1 child object and observe Sprite Resolver component is not updated with new catagory or sprite entry
Expected result: Sprite Resolver component updates automatically when Sprite Library Asset is changed
Actual result: Sprite Resolver component only updates when scene is saved or Sprite Library component is updated
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/HDRP/DownsampleDepth'" warnings are thrown after building a project
- Scene is not rendered and appears black when the Custom Renderer Feature is utilized
- [ShortcutManager] The Context Menu is not updated in the Shortcuts menu when resolving a Binding Conflict
- [Quest] Foveation Level is 0 when SRP Foveation is enabled
- Freeze when displaying text with "-T" in Play mode
Resolution Note (fix version 8.0.0-pre.1):
Fix for this issue available on Unity 2022.1.0a15 and above