Search Issue Tracker
Fixed in 11.0.0
Votes
0
Found in [Package]
10.6.0
Issue ID
1348138
Regression
Yes
HDRP Lights with fog (non-directional) has low FPS on MacOS in 2020.3
Steps to reproduce:
1. Download and open the project "HDRP_2020.zip"
2. Open Assets/Scenes/SampleScene.unity
3. Enter Play Mode
4. Notice the Stats in the top-right corner of the Game View
5. In the Hierarchy tab, click on "Sky and Fog Volume" GameObject
6. In the Inspector tab, disable Fog Component
Expected result: The FPS does not drastically decrease regardless of whether Fog Component is enabled or disabled
Actual result: The FPS increases drastically when the Fog Component is disabled
Reproducible with: 10.6.0 (2020.3.16f1)
Not reproducible with: 7.6.0 (2019.4.29f1), 11.0.0 (2021.1.17f1), 12.0.0 (2021.2.0b8, 2022.1.0a5)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
Resolution Note (fix version 11.0.0):
Fixed in HDRP 11.0.0