Search Issue Tracker
Fixed in 2021.1.X
Votes
0
Found in
2020.1.0a17
2020.3.12f1
Issue ID
1348243
Regression
Yes
[IL2CPP] Garbage Collector corrupts against generic types in the IL2CPP Build
How to reproduce:
1. Open the user's attached "TestGCAssert" project
2. Open the Scene "SampleScene"
3. Open the Build Settings (File->Build Settings...)
4. Add Open Scenes and check the "Create Visual Studio Solution" option
5. Build
6. Open the built "TestGCAssert.sln" file
7. Press the "Local Windows Debugger" at the top to launch the project
8. Once an error appears press "Retry"
Expected results: No errors are thrown, a breakpoint is not activated
Actual results: A "Debug Assertion Failed!" error is thrown, a breakpoint is activated
Reproducible with: 2020.1.0a17, 2020.3.15f2, 2021.1.16f1
Not reproducible with: 2019.4.29f1, 2020.1.0a16, 2021.1.17f1, 2021.2.0b6, 2022.1.0a5
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note (fix version 2021.1):
Fixed in 2021.1.17f1