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Improper Grid Cell Layout rendering when Grid Component is used
Reproduction steps:1. Open the "1381127_UnityGridBug" project2. Open Scene View3. Open "GameObject" from the Hierarchy4. Observe Sce... Read more
HDRP Skybox reflections are incorrect when Fog is used
How to reproduce:1. Open the user's attached project2. Open scene Assets/ReflectionFogBug/ReflectionFogBug3. In the Game view, obser... Read more
[HDRP] Framerate drops when two Game views are rendered and "Allow Dynam...
How to reproduce:1. Open the attached project "resRepro"2. Open the scene "reproScene" and enter Play mode (Assets/reproScene.unity)... Read more
Project crashes in Player when activating/deactivating Animator components
How to reproduce:1. Open the attached project "CrashBug.zip"2. Open "Main" Scene (Assets/Bug)3. Build And Run4. Press the Space bar ... Read more
Label is displayed too far down when created with Handles.Label
Reproduction steps:1. Open the user's attached project2. Open "Assets/test" scene3. Select GameObject "GameObject" from the Hierarch... Read more
[Physics] Incorrect FaceIndex on certain collisions when using CCD
How to reproduce:1. Open the user attached "Incorrect Face Index.zip" project2. Open the "ModifyContactTest" Scene located in the "G... Read more
[Memory Profiler] Memory Usage Breakdown Categories don't add up to the ...
This Bug was split in too, the other half is tracked as Case 1383114 The Top Memory usage categories add up to more than the Total o... Read more
Character position changes during blends when using Override Track in th...
Reproduction steps:1. Open user project "1368945_AnimationOverride.zip"2. Select GameObject "Timeline" from the Hierarchy3. Enter Pl... Read more
Character position changes during blends when using Override Track in th...
Reproduction steps:1. Open user project "1368945_AnimationOverride.zip"2. Select GameObject "Timeline" from the Hierarchy3. Enter Pl... Read more
[AssetDB] Strange import dependencies between textures, FBX files, and T...
When a ModelImporter creates a Material as a sub-asset that uses a texture in the project, changing any setting in that texture will... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS