Search Issue Tracker
Fixed in 0.4.3-preview.1
Votes
0
Found in [Package]
0.4.2-preview.1
Issue ID
1381034
Regression
No
[Memory Profiler] Memory Usage Breakdown Categories don't add up to the Total
This Bug was split in too, the other half is tracked as Case 1383114
The Top Memory usage categories add up to more than the Total on some platforms, as Unity may consider more memory as "in use/reserved" than the platform API's return for the System Used Memory Profiler Counter. This leads to confusing displays in the Memory Profiler Package where the total may have a bigger or significantly different variation between 2 snapshots than what the categories in the bar suggest would be different between the two.
This also means that the categories do not add up to the Total.
How to reproduce:
1. Open any Project
2. Install the Memory Profiler Package via Add By Name/ Add By Git URL: "com.unity.memoryprofiler"
3. Open the Memory Profiler and click Import, choose the two attached snasphots
4. Switch from Single to Compare mode and open both snapshots
5. Observe the Memory Usage Overview > Memory Usage bar
Expected: The Reserved of all Categories added up together is equal to the total for each corresponding snapshot
Actual: The Reserved of all Categories added up together is more than the total for each corresponding snapshot
Expected: There should be a clear reason visible in the UI for any differences in the Total
Actual: There is a difference of 0.03 GB between the two snapshots, (27MB to be precise) that can not be found in the differences of each of the breakdowns
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GPU utilization increases by 20% on Meta Quest headsets when Render Graph is enabled on 6000.0.16f1 and higher
- Value on Slider (Int) control in UI Builder displays as default when saving UI Document
- Color mismatch in UI Builders Library panel when the Editors theme is set to Light Mode
- [Android ] "AndroidJNI.ToBooleanArray" returns a random non-zero value instead of "IntPtr.Zero" when the method argument is null
- Non-HDR color picker opens when selecting material color with HDR enabled
Resolution Note (fix version 0.4.3-preview.1):
Fixed in: 0.4.3-preview.1
Package version available in: 2019.4, 2020.3, 2021.2, 2022.1