Search Issue Tracker
Duplicate
Votes
0
Found in [Package]
13.1.3
Issue ID
1381118
Regression
No
HDRP Skybox reflections are incorrect when Fog is used
How to reproduce:
1. Open the user's attached project
2. Open scene Assets/ReflectionFogBug/ReflectionFogBug
3. In the Game view, observe the reflections on the Plane
Expected result: the Plane shows a smooth reflection with no visual artifacts
Actual result: the Plane shows unnatural geometry in its reflection
Reproducible with: 12.1.2 (2021.2.7f1), 13.1.3 (2022.1.0b2)
Could not test with: 7.7.1 (2019.4.34f1) (project breaks after downgrading), 10.7.0 (2020.3.25f1) (Shader error in 'HLSL/Lit': Couldn't open include file 'Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/ShaderPass/ShaderPassForwardEmissiveForDeferred.hlsl'. at line 942)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Silent crash when clicking in Scene View in a specific project
- The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
- Graphics Compositor breaks Unity rendering when the "Output Camera" is changed to a scene Camera and one Camera SubLayer is active
- The Editor freezes on RenderGraphViewer.Repaint when entering too many characters in search fields without character limits
- Adding a new SubLayer in Graphics Compositor renders BaseLayer darker and makes it flicker
Add comment