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[TextMeshPro] Rich text format adds "color=brown” to text instead of cha...
How to reproduce: 1. Open the user’s attached “Brown Test.zip” project 2. Enter Play Mode 3. Observe the text at the top Expected r... Read more
[TMP] Unicode characters are not applied when setting text from prefab t...
How to reproduce: 1. Download the attached project "1400008.zip" 2. Open "SampleScene" Scene 3. Enter Play mode Expected result: Th... Read more
[TMP] Q, W, O, and A letters are corrupted when Text GameObejct is creat...
How to reproduce: 1. Open the attached "1337742_Repro" project 2. Open the Scene "SampleScene" 3. In the Hierarchy select the "UI Bu... Read more
[UWP] TextMeshPro duplicates characters on HoloLens2 when using Chinese ...
Using using the OnScreenKeyboard in HoloLens2 to enter text into a TextMeshPro field while using the Chinese language, characters ge... Read more
TextMeshPro underlay does not render correctly when loading the font and...
How to reproduce: 1. Open the attached project 2. Click Play 3. Observe the Game View Expected result: You can see the underlay com... Read more
[TMP][Vulkan]Memory consumption is around 1GB(expected around 250 MB) wh...
1. Open the user's attached project "TextMesh Pro - Unity Trunk (Production).zip" 2. Navigate to Project-> Assets and click on the T... Read more
RectMask2D Softness property has no effect when used on TextMeshPro Text
How to reproduce: 1. Open the user's attached "TMP_Soft_Mask.zip" project 2. Open the "SampleScene" Scene 3. Observe the Game view ... Read more
[Text Mesh Pro] horizontal alignment does not work when using <cspace> tags
Reproduction steps: 1. Open project in "New Unity Project.zip" (1.3MB) 2. Open SampleScene 3. Inspect the 2 TMP Text Fields visible ... Read more
[TMP] [UGUI] Incorrectly calculating rect size when using <size> tag
Reproduction steps: 1. Open the attached project "TMP bug" 2. Open the “/Assets/Scenes/SampleScene.unity” Scene 3. Observe the Ga... Read more
Setting the text Font Style to bold throws errors when using Liberations...
Steps to reproduce: 1. Open the attached “SDFBug” project 2. Open the “SampleScene” scene 3. Select “GameObject” GameObject 4. I... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Source Image property gets set to 'None' when using a specific Sprite and Play mode is entered
- Rendering locks up when not looking at a transparent material on Meta Quest 2
- Volumetrics break when using a Custom Pass to create a Thickness Buffer for Alpha Clipping
- All tests are run instead of only the failed ones when the "Rerun Failed" button is pressed
- GameObject is not masked when the "Render PostProcessing Effects" pass executes with a resolved non-MSAA Color target and MSAA DepthStencil target