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Fixed in 1.6.0-preview.1, 2.2.0-preview.1, 3.2.0-preview.1
Votes
0
Found in [Package]
2018.4
2019.4
2020.3
2021.1
2021.1.7f1
2021.2
Issue ID
1337742
Regression
No
[TMP] Q, W, O, and A letters are corrupted when Text GameObejct is created via script on a disabled Canvas GameObject
How to reproduce:
1. Open the attached "1337742_Repro" project
2. Open the Scene "SampleScene"
3. In the Hierarchy select the "UI Builder" GameObject
4. In the Inspector press the "Build" button
5. In the Hierarchy select the created "Text Object" GameObject (child of the "Canvas")
6. In the Inspector enable the "Canvas" Component
7. Inspect the Game view
Expected results: All of the letters are rendered properly
Actual results: Q, W, O, and A letters are corrupted
Reproducible with: 2018.4.35f1, 2019.4.27f1, 2020.3.10f1, 2021.1.8f1, 2021.2.0a18
Notes:
- Only capital letters are corrupted, lower case letters are not
- In the "UIBuilder.cs" script setting 55th to "true" will not produce any artifacts
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Resolution Note (fix version 1.6.0-preview.1, 2.2.0-preview.1, 3.2.0-preview.1):
Fixed in 2.2.0-preview.1 and 3.2.0-preview.1