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[HDRP] Sliders and draggable edit fields in Rendering Debugger incorrect...
Version tested: 2022.2.0a10 (trunk) Steps to reproduce: 0) Create a new HDRP template1) Open Undo History window2) Go to Rendering D... Read more
"A meta data file (.meta) exists but its folder can't be found" warning ...
Steps to reproduce:1. Create a 2D project or import 2D Sprite package from Package Manager window2. Observe console (Console "Clear ... Read more
UWP Build & Run picks the wrong instance of Visual Studio to build when ...
How to reproduce:1. Install Visual Studio 2022 with all the required components for UWP;2. Install Visual Studio 2022 Preview withou... Read more
Shaders takes a long time to compile when using the Volumetric Lights
How to reproduce:1. Open the attached project "ShaderCompLong.zip"2. Open the "Demo" Scene (Assets/VolumetricLights/Demos/Minimal/Sc... Read more
'Should not get here' and 'Assertion failed' errors appear when entering...
Reproduction steps:1. Open the attached user's project2. Open the 'Level2' Scene3. Enter Play mode4. In the Game View press the Esca... Read more
Baked mode lights disappear from scene when Generating Lighting
Reproduction steps:1. Open the attached project "NOHDRP lighting.zip"2. Open Scenes/SampleScene3. Select "Directional Light" in the ... Read more
Elements in the UI Builder window are lagging when dragging them around
How to reproduce:1. Open the attached project "UIBuiderBug"2. In the Project window open the UI folder -> Talent Tree asset3. Cho... Read more
[UIToolkit] ReorderableList Header text doesn't display compared to the ...
How to reproduce:1. Open the user's attached "1409175_My project" project2. Open the "SimplePlacerScene" Scene3. Select the "Placer"... Read more
[iOS] Caret is getting placed in the middle of a text when typing quickl...
How to reproduce:1. Open project "bug-ios-inputfield-caret.zip"2. Go to the Build Settings, select iOS, and deploy the app to the de... Read more
[HDRP] Switching to Default Layout, then switching to any other Layout w...
Reproduction steps:1. Open the attached "1415960.zip" project2. Switch to Default Layout (Window > Layouts > Default)3. Switch... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS