Search Issue Tracker
Active
Votes
0
Found in
2020.3
2021.2.17f1
2021.3
2022.1
2022.2
2023.1
Issue ID
1416221
Regression
No
Baked mode lights disappear from scene when Generating Lighting
Reproduction steps:
1. Open the attached project "NOHDRP lighting.zip"
2. Open Scenes/SampleScene
3. Select "Directional Light" in the Hierarchy
4. Go to Inspector > Light > Mode and change it to Baked
5. Go to Window > Rendering > Lighting
6. In the Scene tab press Generate Lighting
7. Observe the Scene
Expected result: Directional Light's light effect stays
Actual result: Directional light disappears, only leaving the Game Object, but not the light itself
Reproducible with: 2020.3.36f1, 2021.3.6f1, 2022.1.6f1, 2022.2.0a18, 2023.1.0a3
Reproducible on: MacOS (12.4)
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Prefab Override popup displays on wrong monitor when Inspector width is resized to minimum
- Scroll View is not moving by inertia after scrolling by click and dragging when Editor window is minimized and Canvas "Render Mode" is set to "World Space"
- "type mismatch error" occurs when the currentDirectionWS output of a Sample Water Surface node is connected to a float3 input
- URP Material Upgrade utility does not enable Alpha Clipping when material had Rendering Mode set to Cutout
- Particle System emission ignores the Sprite Atlas when using a Material that has the "Include in Build" setting unchecked
laurentlavigne
May 06, 2024 01:53
also repro on windows, project sent