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[Universal RP] ScriptableRenderPass.Configure method takes up to 20-80% ...
How to reproduce:1. Open the attached "case_1417754" project2. Enter the Play Mode in the "SampleScene" Scene3. Open the "Window -&g... Read more
Crash when running GarbageCollectSharedAssets
Reproducible with: 2020.3.30f1 Read more
Transparent materials use global sky ambient probe instead of SSGI fallb...
How to reproduce:1. Open the attached project "SSGIFallbackIssue.zip"2. Open "ReproScene" Scene3. Enter the Play mode Expected resul... Read more
[WebGL] Return key is captured as the string "Enter" when using Keyboard...
Reproduction steps:1. Open the attached project "unity-webgl-enter-bug.zip"2. Build and Run the Scene "SampleScene" with WebGL3. In ... Read more
Shader keyword is not disabled when calling ShaderKeywordSet.Disable
Reproduction steps:1. Open the attached project "disable keyword 1417644.zip"2. Open "SampleScene" from the Project window3. Build a... Read more
[Search] Fail to load the search index concurrently
Steps (hard to repro) 1- Open a large project2- Make some searches3- Close the project4- While the project is closed, delete many fi... Read more
Raycast may fail after moving a lot of Game Objects
How to reproduce:1. Open and run the attached project (PhysicsTest.zip)2. Observe the Console and wait until the Editor pauses becau... Read more
SpeedTreeImporter fails to assign a proper colour to Billboard vertices ...
How to reproduce:1. Open the user's attached "SpeedTreeBillboardColor" project2. Enter the Play Mode in the "SampleScene" Scene3. Se... Read more
Crash in SerializedProperty Enum in when class name repeated in differen...
Reported internally Repro steps:Load attached projectAdd SerializeReferenceEnumCrash MonoBehaviour to a GameObject Result:Crash The ... Read more
[Prefab] Errors are thrown when deleting the parent Prefab of a Variant ...
Reproduction steps:1. Create a new project2. Drag an object from the Hierarchy into the Project window to make a Prefab3. Drag the s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS