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Fixed in 2022.2.X
Fixed in 2020.3.X, 2021.3.X, 2022.1.X
Votes
0
Found in
2020.3
2021.2.18f1
2021.3
2022.1
2022.2
Issue ID
1417551
Regression
No
SpeedTreeImporter fails to assign a proper colour to Billboard vertices resulting in them being multi-coloured
How to reproduce:
1. Open the user's attached "SpeedTreeBillboardColor" project
2. Enter the Play Mode in the "SampleScene" Scene
3. Select the "Ash_Green_000" GameObject in the Hierarchy
4. Increase the Transform Position Z-axis value until the Camera is at LOD4
Expected result: "Ash_Green_000" GameObject Billboard vertex colours are pure white
Actual result: "Ash_Green_000" GameObject Billboard vertex colours are multi-coloured (possibly due to "SpeedTreeImporter::Create3DMeshes8" method fail)
Reproducible with: 2020.3.33f1, 2021.3.0f1, 2022.1.0b16, 2022.2.0a10
Couldn't test with: 2019.4.38f1 (downgrading-related errors are thrown)
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Resolution Note (fix version 2022.2):
Fixed in 2022.2.0a13
Resolution Note (fix version 2022.1):
Fixed in 2022.1.4f1
Resolution Note (fix version 2021.3):
Fixed in 2021.3.5f1
Resolution Note (fix version 2020.3):
Fixed in 2020.3.36f1