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Fixed in 2022.2.X
Votes
0
Found in
Issue ID
1417532
Regression
No
Crash in SerializedProperty Enum in when class name repeated in different namespaces
Reported internally
Repro steps:
Load attached project
Add SerializeReferenceEnumCrash MonoBehaviour to a GameObject
Result:
Crash
The crash occurs in GetFieldIdentifierForEnum(),as the code tries to determine the path for a field to see if it is an enum, in a very specific scenario.
This only occurs when the Class containing the enum field is embedded (by-value) inside another Class of exactly the same name, but with a different namespace.
A workaround is to use [SerializeReference] instead of by-value serialization for the inner class, because Unity will be track it independently of the enclosing type.
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Resolution Note (fix version 2022.2):
Algorithm to match properties with enum information has been reworked to avoid potential crash, and to improve support for edge cases.
Fixed in 2022.2.0a12